Perspective Conclusion.

Overall, I found all the presentations and the summit to be a good learning experience. I enjoyed learning about the different technologies and some of the technologies that I knew about but wasn’t familiar with. I found a lot of the information very useful in terms of using it in my career in the future. I enjoyed the moot discussions the most because I got to see other people’s perspectives on topics and alter some of mine. The topic allowed me to open my mind a bit more to new topics and new points of view. I feel as though I have advanced myself in knowing about the latest technology and being mindful of other people’s viewpoints. I also felt that this helped me learn to present a bit better than I could previously and has made me become more comfortable with public speaking again.

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Creative Technology: Perspective Summit

Three Team Highlights

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“Social Media Marketing News & Trends.” Marketing Land. Accessed June 14, 2017. http://marketingland.com/library/channel/social-media-marketing.

I have chosen to reflect on Web and Media, Multimedia and AI.

I found Web and Media to be the most impressive presentation. I found the points on how to use web and media as a way to market yourself and expand your brand to be the most eye opening. The group had multiple points that were highly valuable as to how to further yourself and your work though using web and media platforms, such as using social media accounts to post and promote your work and a website to supply information. You can also find people to work with or be contacted by people who would like commissions. Using web and media to market myself and my work will be highly valuable to me in the future as it is a great way to self promote and influence people. I find that the power of social media and web and the ability of the users to create the content for other users is a powerful tool and one that can easily be used to our advantage as creatives. Web and media is impressive because it is so large and has so many possibilities.

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“The AI Podcast.” The Official NVIDIA Blog. Accessed June 15, 2017. https://blogs.nvidia.com/ai-podcast/.

I found the presentation about AI to be the scariest presentation. The potential development that artificial technology has is something I find overwhelming. The technology has already advanced so quickly in such a short amount of time. I find the concept of having AI integrated into everyday life to be scary and uncomfortable. I feel as though this technology has the potential to outgrow mankind in the future. I think the team had valid points and find one of the most scary points is that AI is already being integrated into peoples lives. AI is already taking over some peoples jobs in the states and some programs also have the ability to recognize people. I find this potential frightening but also think it is a possibility that will become realistic in the near future.

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“Multimedia Art Show <EM>Van Gogh Alive</EM> Arrives in Beijing – Chinadaily.com.cn.” Accessed June 15, 2017. http://wap.chinadaily.com.cn/2015-09/15/content_21852936.htm.

Multimedia was the third presentation that I found to be a highlight. I found it interesting because it can add plenty of variety to your work. Multimedia is something I will need to incorporate into my work frequently as I progress in my career because it adds versatility and gives me the tools to create different types and kinds of work. Incorporating digital media and other types of mediums lets your work develop and expand in new ways. I found this presentation to be one of the most relevant in terms of my work and development.

Perspective Presentation 4: Art and Technology

Photo: Pace Gallery.

Art and Technology is the team I was part of for this weeks presentation of perspectives. Below is a link to our slides. I have included my notes and references in the speaker box of my slide.

http://bit.ly/ArtAndTechnology

I had the first question of describing the context of Art and Technology. I have attached my notes and references below.

Technology and art has been developing around the world since before the term New Media art was coined in the 1960’s. New Media Art is a way of classifying art that uses new technologies as a method of production. Art and Technology has a tense relationship. It is being used to push and expand the boundaries of how people experience art and has opened up interactive art and a whole new way of looking at what is creative and how to produce that away from a traditional means.

Art and technology is a genre that is rapidly expanding and is being pushed forward as new technologies are made available that artists can use. In NZ Len Lye is one of the most prominent artists using art and technology.

References:

Widewalls. “Why Is It So Difficult to Define New Media Art ?” WideWalls. Accessed May 16, 2017. http://www.widewalls.ch/new-media-art-definition/

Widewalls. “The Serious Relationship of Art and Technology.” WideWalls. Accessed May 16, 2017. http://www.widewalls.ch/the-serious-relationship-of-art-and-technology/

Gever, Eyal. “Technology and Art: Engineering the Future.” BBC News, October 4, 2012, sec. Entertainment & Arts. http://www.bbc.com/news/entertainment-arts-19576763

Rieland, Randy. “7 Ways Technology Is Changing How Art Is Made.” Smithsonian. Accessed May 16, 2017. http://www.smithsonianmag.com/arts-culture/7-ways-technology-is-changing-how-art-is-made-180952472/

Image:

“Pace Art and Technology Opens in Silicon Valley.” Artnet News, February 10, 2016. https://news.artnet.com/market/pace-art-technology-silicon-valley-gallery-424178

As a group we divided up the slides by order of the roll. I found working together fairly easy and to be a good experience as we all did our own research while having general discussions about the topic on Facebook and in person. Once we had all done some research we got together and discussed some of the slides and had a general talk about all the things happening with art and technology. I found the process of collaborating straight forward and found that we were generally all in agreement with what we were creating. I found the topic interesting to learn about and feel as though it was relevant to us all as a group of young people.

I contributed in the group by participating in the discussions that we had and contributing my experiences of the Len Lye gallery. I also helped by completing my slides and adding speaker notes to my slide so that everyone else had access to my research and references if they needed it. We also had a joint discussion about the moot and considered every ones opinion.

 

 

 

Perspective Presentation 3: Future of Content

Reflection:

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Team three presented on the topic of the future of content. Content is everything that is displayed to us that we view online. It is what is shown to us on Facebook, Instagram, Pinterest and all the other social media sites. People can look at social content, news content, business content, retail content and all other sorts that are available.

Content has developed hugely over the years. Team three addressed how it has become one of the biggest things people consume and how content is a rapidly growing market. By 2025 people will be using online sources predominantly more than they will be using T.V. to source content. Currently, 40% of social media is news based. With this type of content growing it is helping to drive the market and demand for increased types of content.

The team next addressed the future of content and how it will be effecting us. Content is changing and customizing how it is being presented to the viewer by using background activity to influence the real time activity the viewer receives. With the demand for real time content growing, using this system is even more relevant to producing the demanded content that meets the real time needs of the consumer.

Their moot was: Customized content will improve productivity and provide characteristic information. However, it will cause people to be less independent.

Our group, myself included, found this moot quite confusing. We felt that it contradicted itself and put forward more than one point to discuss. We found that overall we agreed with the moot as customized content already exists and targeted advertising through using peoples location already happens.

As a group discussion the majority of the groups disagreed with the moot because people still have their own free will to find the content they want if other content is provided to them. We then had an interesting discussion with the entire class on how content has changed in the way that the consumers are now also the producers of content. That effects the content market hugely as it means the people consuming content are also feeding back into the stream and producing their own content as a response. Content has also become a market as well as a demand, with people now able to be content influences or work in social media. Overall I found the discussion interesting and think that as a topic it will influence me in a huge way. In the coming years as a practitioner I will be challenged to market myself and my own content to promote my brand. Because of this I will need to be aware of how the content demand works and the best way to make my content relevant and interesting to the consumers in a way that furthers my brand, Making me a consumer as well as a producer.

Image:

Parizo, Christine. “4 Ways to Mix Social Media Marketing with Content Marketing.” Accessed May 10, 2017. https://blogs.oracle.com/marketingcloud/social-media-marketing-becomes-part-content-marketing

Perspective Presentation 2: Technological Realities

Reflection:

Team Two introduced us to the two different types of technological realities; Augmented reality and virtual reality. They explained that these realities are computers using virtual reality headsets or other means such as smartphones or glasses to create seemingly real environments. VR is set to become the future of the gaming world. Where the gamers’ can become completely immersed in the game physically ad mentally. AR is being used in a sightly different way, as it takes the environment around you and adds augmented things to your reality, such as Pokemon Go. The VR and AR market is growing rapidly all around the world, with $90 billion worth of growth estimated to happen by 2020 and an estimated $1.2 billion in headset sales by 2018. Augmented reality is estimated to effect the real world more than virtual reality as AR has the means to influence real world situations much heavier while VR is mainly going to be used for gaming and experience.

There is currently only one company in NZ operating in technological realities. VR AR New Zealand is a small company of 16 people all specializing in these realities and are the leading people in developing New Zealand’s VR and AR. They are some of the first to venture into successful VR film making and hope to help expand NZ’s market. VR and AR are already being used in the Healthcare, Automotive and Travel market, with NASA also utilizing the technology to train astronauts. It is expected that in the near future the Real Estate market will also venture into VR. VR has developed hugely since the 1960’s, with estimations that with the fast advances in technology these realities will soon be part of our every day lives.

The teams moot point was that in 30 years time people will be spending more time in AR/VR than they will be in the real world.

Our group for the discussion was made up of Tammy, Jack, Tiki, Geneva, Deb, Shasha and I. We collectively agreed with the moot and had a discussion about a lot of points that I personally had not considered before.  We discussed how VR is already such a big part of the human culture with everything from social media to face time to gaming already consuming so much of peoples time, in that regard we thought that VR will be readily accepted and create a new aspect of a culture that we have collectively already developed. We also thought that people will use VR and AR as an escape from their current reality. Nearly like a perfect world they can retreat to for a time span that is only limited by themselves. The technology of the present is evolving incredibly quickly and has been fast tracked hugely in the last twenty years or so, because of this we thought it was reasonable to say we think AR and VR are going to become commonplace in a much smaller amount of time than 30 years.

In the discussion we had with the class only  one group disagreed with the moot point. We discussed how quickly technology has improved and the fact that VR already has a growing place in the market. VR is often looked at as being more exciting than the present reality and people are often drawn in through that factor. We discussed the potential VR has to communicate with people and perhaps even experience places instead of traveling there. On the flip side of that point we also discussed the impact it will have on peoples social interaction. I think VR has the ability to enhance social interaction but also could have extreme drawbacks to people interacting in person with one another. VR also has the potential to help with education and Healthcare in incredibly beneficial ways.
The argument against this was that there will always be people who can’t afford or are unwilling to participate in these advances. I think that this is true, however, I still think it will become a commonplace item in society regardless of how many people don’t want to participate as VR has already gained such a huge following and market.

I think that for me technological reality could hugely impact my practice in the future. It will call for all sorts of creative needs to drive the market but it will also mean that I will have to be able to adapt to the changes and work with the new technology. I think this is a good thing as it means I would learn a new skill set and be able to see my work in an interactive sense. Looking at moving forward in the future I think it is important for me to be aware of these advances and how they could effect my practice in either a good or bad way. I found this talk interesting as I knew nearly nothing about VR and AR and it was a good learning experience and a huge eye-opener as to how close that technology is.

Images:

F, Agis. “wordlessTech | Cyber Navi Augmented Reality HUD (Video).” wordlessTech, May 11, 2012. https://wordlesstech.com/cyber-navi-augmented-reality-hud-video/.
Gabrony, Karim, and Editor-in-Chief. “The Future of Virtual Reality!” WearableO, March 23, 2017. http://www.wearableo.com/future-virtual-reality/.
“Virtual Reality TV Still Needs Work, but It’s Closer than You Think.” Wareable. Accessed May 3, 2017. https://www.wareable.com/vr/future-of-virtual-reality-tv-streaming.

Perspective Presentation 1: Futurists

Reflection:

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Team One presented a talk to the class on three futurists. These were Marshall McLuhan, Alvin Toffler and Ray Kurzweil. We learnt that futurists’ are scientists and others who predict advances in technology in the future. Through these people we have a stable idea of what the future may look like and where we are heading in the future. In the past Marshall McLuhan predicted the World Wide Web. Milestones like this in futurist predictions are what gave them credibility and respect in the science world.

We learnt from the talk that futurists are predicting that in the future robots will become the dominant species over humans, taking over things like labour and production jobs and meaning that there is less job stress on people. We also learnt that genetics and nanotechnology are prominent predictions that will impact our future. With nanotechnology being predicted to integrate with humans in the future. It is also predicted that that in 10 years humans will be spending a lot of time in virtual environments and in 20 years we could have nano bot implants, with the bots merging computer systems with people. By 2045 it is predicted that we will be completely merged with machines and be using them to help us survive.

The moot point from this talk was that in 20-25 years we will have nanobots helping with with our memory and health because our memories and recall will become poorer.

Our group had a really interesting discussion in which we disagreed with the moot because we didn’t think that nanobots will become that essential to humans that quickly. We questioned how the prediction of the nanobots could be accurate or relevant and how would the entire world get to that point. We also decided that people may have trouble accepting that technology because humans like to feel in control of themselves and it would be strange to have a bot control your memory. We also argued that there is a difference between people remembering a moment because of another one and being able to chose what to view or remember through technology.

The groups had a interesting debate as a entire class as well. Some groups agreed with the moot and raised points such as technology is the extension of us and it would be a natural progression to include the bots to advance us as humans. They argued that peoples factual memory is getting worse and that nanobots could help that. However a lot of groups who agreed with the moot also agreed that they don’t think the bots will happen in the time span suggested.
The groups that did agree also raised some interesting points. We discussed what the process for creating the nanobots would be and why we would be prompted to develop that. But also that as technology is evolving we have more information readily available to us so that we can prioritize more important things to memory that we don’t have accessible. Another point was that only we know what we deem important to have in our memory and having a bot saving everything would be a different and maybe unnecessary type of memory to have. We also addressed the issue of how would everyone in the world be able to have a bot when a lot of areas are in poverty and some are not as advanced as others. Because of this we concluded that it would be impossible for the bots to be completely integrated in society in that amount of time.

In my opinion I don’t think this issue will effect us any time soon and it is not an advance that sits particularly easily with me. I feel that I would not want a machine influencing my decisions and memory in that way.

Image:  Saribekyan, Karine. “Nanotechnology.” Accessed May 3, 2017. http://gev-nano.blogspot.com/.